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Hit the Button Math Game: How My Kid's Score Skyrocketed from 20 to 80 in 3 Months

By John (Math Expert) | Published on December 6, 2025 | hithebutton.co.uk

Three months ago, the phrase “math homework” was a declaration of war in our house. My 8-year-old, Leo, would stare at a simple times table worksheet as if it were written in ancient hieroglyphics. His confidence was tanking, and his speed was, to put it mildly, glacial. His first score on the ‘Hit the Button’ app’s 60-second challenge was a shaky 20. Last night, he grinned, tapped his way through the 7 times table, and casually scored an 82. The transformation has been nothing short of staggering.

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This isn’t a story about a math prodigy. It’s a real-world case study of how a simple, well-designed game, combined with a consistent strategy, unlocked my son’s potential for mental arithmetic. We didn’t use flashcards, expensive tutors, or tear-filled worksheets. We used a free app and a plan. Here’s the blueprint.

Key Takeaways: Our ‘Hit the Button’ Journey

What is ‘Hit the Button’? A Parent’s Quick Guide

‘Hit the Button’ is a popular and highly-effective educational app created by Topmarks. It’s designed to help children sharpen their mental arithmetic skills in a fast-paced, game-like format. The premise is simple: a question appears (e.g., “6 x 7”), and the player must “hit” the button with the correct answer from a grid of options within a 60-second time limit. It’s a race against the clock that focuses on rapid recall.

The app covers several core areas of primary school maths:

[AAP_IMAGE: “A clean screenshot of the ‘Hit the Button’ app main menu on a tablet, showing the different game mode options like ‘Times Tables’, ‘Division Facts’, and ‘Number Bonds’.”]

The ‘Why’ Behind the Wins: The Cognitive Science of ‘Hit the Button’

It feels like magic, but the app’s success is rooted in solid educational psychology. Understanding why it works is crucial to using it effectively.

Gamification and Dopamine

Every correct answer is met with a satisfying ‘ping’ and a climbing score. This simple feedback loop triggers a small release of dopamine in the brain, the neurotransmitter associated with pleasure and reward. The timer adds a sense of urgency and challenge. This transforms a mundane task (memorizing math facts) into an exciting quest for a new high score, making kids want to practice.

Spaced Repetition and Retrieval Practice

This is the secret sauce. ‘Hit the Button’ isn’t about passively reading a times table chart; it’s about active retrieval. Forcing the brain to quickly pull a math fact from memory is one of the most powerful ways to strengthen that neural pathway. Playing daily ensures this retrieval happens at spaced intervals, which is scientifically proven to be the most efficient way to embed information into long-term memory, combatting the “forgetting curve.”

Tip: Start with 'Hit the Answer' mode if the main game is too stressful. It provides the question and multiple-choice answers, reducing the cognitive load while still practicing retrieval.

Building Number Sense, Not Just Memorization

Initially, I worried Leo was just memorizing answers. But I noticed something deeper happening. By encouraging him to also play the ‘Division Facts’ for the tables he mastered, he began to see the intrinsic relationship between multiplication and division. He wasn’t just learning that 4 x 5 = 20; he was understanding that 20 can be broken into 4 groups of 5, and 20 divided by 5 is 4. This is the foundation of true mathematical fluency.

Our 3-Month Journey: The ‘How’ We Went from 20 to 80

Our progress wasn’t a straight line up. It had peaks, valleys, and a frustrating plateau. Here’s a breakdown of the strategy we used each month.

[AAP_IMAGE: “A simple, clean line graph titled ‘Leo’s Hit the Button Progress’. The X-axis is labeled ‘Week 1’ to ‘Week 12’. The Y-axis is labeled ‘Average Score’ from 0 to 90. The line starts at 20, bumps along the 30s-40s, and then shows a steep climb from week 8 to week 12, ending at 82.”]

Month 1: Setting the Baseline & Building the Habit (Score: 20-35)

The first month was all about consistency and removing pressure. The goal was simple: play for 5 minutes every day after school. We started with the “easy” tables he partially knew: 2s, 5s, and 10s. His initial scores were in the low 20s, and he was often frustrated. We celebrated effort, not the score. “Wow, you tried for the whole minute!” was our motto. By the end of the month, his scores were consistently in the mid-30s, and more importantly, he was opening the app himself without being asked.

Month 2: The Plateau and a Strategy Shift (Score: 35-55)

We hit a wall when we started the 3s and 4s. Leo’s scores stagnated in the low 40s for over a week, and the novelty was wearing off. He was getting bored. This is where we made a critical change. Instead of just grinding the same ‘Times Tables’ game, we introduced a new rule: for every two games of the table he was learning (e.g., 4s), he had to play one game of ‘Division Facts’ for a table he’d already mastered (e.g., 10s). This broke the monotony and reinforced his existing knowledge, boosting his confidence. The scores began to creep up again.

Tip: When your child hits a plateau, don't just push harder. Change the context. Switch to division, try 'Number Bonds', or even have a silly competition where you take turns on the same device.

Month 3: The Breakthrough and Achieving Fluency (Score: 55-80+)

The strategy from Month 2 paid off. Month 3 was a cascade of breakthroughs. He had built a solid foundation and a new sense of confidence. Tackling the dreaded 6s, 7s, and 8s felt less like a chore and more like a challenge he could conquer. The connections were firing faster. His scores started leaping by 5-10 points every few days. The night he broke 80 was a moment of pure, earned joy. He hadn’t just gotten good at a game; he had proven to himself that he could conquer something he once found impossible.

[AAP_IMAGE: “An authentic, over-the-shoulder photo of a smiling 8-year-old boy, focused and happily tapping a tablet screen that displays the ‘Hit the Button’ game interface during a timed challenge.”]

A Replicable Blueprint for Your Child’s Success

Want to try this yourself? Here is our journey distilled into five simple steps.

  1. Start Small and Build a Habit: Begin with 5-10 minutes a day. Link it to an existing routine, like after breakfast or before screen time. The goal is daily exposure, not marathon sessions.
  2. Master One Fact Family at a Time: Don’t use the “Mixed” tables mode until your child is consistently scoring 50+ on most individual tables. Focus on one set (e.g., the 3 times table) until they feel confident.
  3. Reinforce with Inverse Operations: Once a times table is mastered, immediately have them practice the corresponding ‘Division Facts’. This cements their understanding and doubles the learning efficiency.
  4. Embrace Plateaus as Learning Opportunities: When your child gets stuck or bored, change the game. Use it as a chance to revisit ‘Number Bonds’ or ‘Doubles’ to keep their mind flexible and engaged.
  5. Praise Effort, Not Just the Score: Especially in the beginning, celebrate their persistence and willingness to try. High scores will come later, but a positive attitude towards practice is the foundation for all future success.

Frequently Asked Questions (FAQ)

Is ‘Hit the Button’ free to use?

Yes, ‘Hit the Button’ is completely free to play online via the Topmarks website. They also offer a paid app for iOS and Android devices which allows for offline play and supports the developers.

What age is ‘Hit the Button’ best for?

The game is generally most effective for children aged 6 to 11 who are learning and consolidating their core math facts (number bonds, times tables, etc.). However, its simple design can help anyone looking to improve their mental arithmetic speed.

My child gets anxious with the timer. What can I do?

This is a very common concern. Start with the untimed ‘Practice Mode’ to build confidence without pressure. You can also try the ‘Hit the Answer’ format, which is slightly less demanding. Once they feel more secure with the answers, you can introduce the 60-second challenge as a fun, low-stakes game.

How do you know when to move to the next times table?

Our rule of thumb was “confident consistency.” When my son could consistently score above 50-60 on a specific times table for three consecutive days, we considered it ‘mastered enough’ to begin learning the next one. We would still revisit the mastered tables in ‘Division Facts’ mode or mixed rounds to keep them fresh.